AI Insights · Timothy · July 2023
Top 5 Co-op Games on Android in Australia for Q2 2023
Explore the performance of the top 5 co-op games on Android in Australia during Q2 2023, including revenue, downloads, and active user trends.
The second quarter of 2023 showcased interesting trends for the top 5 co-op games on the Android platform in Australia. Here’s a detailed look at their performance, based on data from Sensor Tower.
MONOPOLY GO! by Scopely saw a significant rise in weekly revenue, starting at approximately $39.7K at the end of March and peaking at around $186K in early June. Weekly downloads exhibited a downward trend, beginning at about 16K in late March and falling to roughly 9.8K by the end of June. The game’s weekly active users also decreased, from 18.2K in late March to approximately 24.2K by the end of June.
新三國志手機版-光榮特庫摩授權 from Sialia Games showed a consistent decline in weekly revenue, starting at $240K in late March and dropping to around $50.9K by the end of June. The game had negligible downloads during this period, and no active user data was provided.
Roblox by Roblox Corporation experienced a steady weekly revenue, hovering around $89K at the end of March and maintaining a similar range, closing at approximately $94.5K by the end of June. Weekly downloads fluctuated, starting at around 9K in late March and rising to about 12.3K by the end of June. The game maintained a strong user base, with weekly active users growing from about 647K in late March to approximately 712K by the end of June.
Township from Playrix recorded relatively stable weekly revenue, beginning at roughly $78.2K in late March and concluding at around $69.8K by the end of June. Weekly downloads saw minor fluctuations, starting at about 2.2K and ending at approximately 1.9K. The weekly active users remained fairly constant, starting at around 26.2K and closing at approximately 24.1K by the end of June.
Pokémon GO by Niantic, Inc. showed a varied revenue trend, starting at $65.1K in late March and peaking at approximately $72.8K by mid-June. Weekly downloads were relatively stable, starting at around 2.3K and ending at approximately 3K. The game’s weekly active users saw some fluctuations, beginning at roughly 149K in late March and reaching around 147K by the end of June.
For more detailed insights into these apps and other trends in the mobile gaming industry, visit Sensor Tower.